| Pyjamarama | Routines |
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Used by the routine at Wally_Jump.
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| Wally_ShootCreate | AD57 | LD A,(Inv_BulletX) | See if a 'bullet' already exists. | ||||
| AD5A | CP $FF | ||||||
| AD5C | JP NZ,Wally_Handler_5 | ||||||
| AD5F | LD HL,(Wally_X) | If not, create one by placing it just above Wally. | |||||
| AD62 | LD A,H | ||||||
| AD63 | SUB $08 | ||||||
| AD65 | LD H,A | ||||||
| AD66 | LD (Inv_BulletX),HL | ||||||
| AD69 | LD (BitmapX),HL | Draw 'bullet'. | |||||
| AD6C | LD A,$BF | Knife and Fork | |||||
| AD6E | CALL Bitmap16Draw | ||||||
| AD71 | LD BC,$1E0F | Make a noise. | |||||
| AD74 | LD DE,$010F | ||||||
| AD77 | LD HL,$08F8 | ||||||
| AD7A | CALL Beep_Effect | ||||||
| AD7D | JP Wally_Handler_5 | ||||||
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