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EA0A: start a new room.
Input
Output
Room_Enter EA0A XOR A
EA0B LD ($F18A),A
EA0E LD (Flag_BaddyInit),A
EA11 LD (Flag_FoodDrawn),A
EA14 LD ($F18B),A
EA17 INC A
EA18 LD (_e75a_Magnet),A
EA1B LD A,$30
EA1D LD (SpookyHand),A
EA20 LD ($F17B),A
EA23 LD A,$C8
EA25 LD (Room0_RockCount),A
EA28 PUSH HL
EA29 CALL ScreenClearEffect
EA2C CALL RoomDraw
EA2F CALL Wally_Draw
EA32 CALL Inv_Redraw
EA35 POP HL
EA36 RET
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