Prev: 6CCC Up: Map Next: 6D30
6CFC: Vectors
Jump vectors.
Vector_Main 6CFC JP Vecotr_Main Main
Vector_PrintString 6CFF JP PrintString
This entry point is used by the routine at BlitBitmap_7B47.
Vector_PosToScr 6D02 JP ConvertPosToScr
Vector_ABS(hl_minus_de) 6D05 JP abs(hl_minus_de)
This entry point is used by the routines at 87BF and Exit_NewRoom.
Vector_ActionsNewLink 6D08 JP Actions_NewLink
This entry point is used by the routine at Actions_Run.
Vector_LinkListInsert 6D0B JP UnusedList_AddLink
Vector_BlitBmpColumn 6D0E JP BlitBmpColumn
Vector_RectIntersetion 6D11 JP RectIntersection
This entry point is used by the routines at HeroInputHandle, 5F71 and Screen_DrawStage.
Vector_Screen_DrawColumn 6D14 JP Screen_DrawColumn
6D17 JP Actions_CreateObj
This entry point is used by the routine at ActionTablet.
Vector_Char_InsertIntoBitmap 6D1A JP Char_InsertIntoBitmap
Vector_KeyboardScan 6D1D JP KeyboardScan
This entry point is used by the routine at HeroInputHandler.
VectorToKeyboardInput 6D20 JP UpdateKeyboardInput
This entry point is used by the routines at 6534 and 7D49.
Vector_Main_0 6D23 JP $77AC
6D26 JP ActionNathair
This entry point is used by the routines at 6534, ActionWaterfall, 7D49, HeroDraw() and SpriteBlit_DataWidth.
Vector_BitmapMirror 6D29 JP BitmapMirror
6D2C JP ActionOlcWeed }
Vector_(HL) 6D2F JP (HL) Jumps to address pointed to by HL
Prev: 6CCC Up: Map Next: 6D30