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7B0C: Vectors
Vectors 7B0C JP Vecotr_Main
This entry point is used by the routines at ScreenUpdate and 6A61.
Vector_BlitBitmap 7B0F JP BlitBitmap_7B47
This entry point is used by the routine at Start.
Vector_BackgroundAnimate 7B12 JP BackgroundAnimate
This entry point is used by the routine at Start.
Vector_Screen_ClearLower 7B15 JP Screen_ClearLowerThird
This entry point is used by the routine at GameScrDisplay.
Vector_UpdateInv 7B18 JP UpdateInv_A
7B1B JP $7D49
This entry point is used by the routine at HeroInputHandler.
Vector_ObjectPickUp 7B1E JP ObjectPickUp
This entry point is used by the routine at HeroInputHandler.
Vector_ObjectDrop 7B21 JP ObjectDrop
This entry point is used by the routine at HeroInputHandler.
Vector_HandleSelection 7B24 JP HandleSelectInput
This entry point is used by the routines at ScreenUpdate and HeroInputHandler.
Vector_MobilesUpdate2 7B27 JP HeroDraw(a)
This entry point is used by the routines at ScreenUpdate and HeroInputHandler.
Vector_MobilesUpdate1 7B2A JP HeroDraw()
This entry point is used by the routine at Start.
Vector_BgUpdate 7B2D JP BgUpdate
Vector_SidheBlitBg 7B30 JP SideMove
Vector_7B33 7B33 JP SidheUpdate
This entry point is used by the routines at Actions_Blit, ActionWaterfall, ActionNathair, ActionOlcWeed, 8D11 and ActionOracle.
Vector_SpriteBlit 7B36 JP SpriteBlit
7B39 JP Sidhe_BlitBg
7B3C JP $87BF
Vector_Action_FaceFunc 7B3F JP Action_FaceFunc
7B42 JP (HL)
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