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DF90: Data block at DF90
DF90 DEFB $B0
Zeros DF91 DEFB $00,$00,$00,$00,$00,$00,$00,$00
DF99 DEFB $00,$00,$00,$00,$00,$00,$00,$00
DFA1 DEFB $00,$00,$00,$00,$00,$00,$00,$00
DFA9 DEFB $00,$00,$00,$00,$00,$00,$00
DFB0 DEFB $00
FlagsDemoMode DFB1 DEFB $00 Flags 2 = Demo
KeyStatesFirst DFB2 DEFB $BF,$BF,$BF,$BF,$BF,$BF,$BF Store for keyboard states
KeyStatesLast DFB9 DEFB $BF Last byte of stored keybaord states
InputFlags_DFBA DFBA DEFB $00 Input flags - 01 = right, 02 = left, 04 = rotate cw, 08 = rotate ccw, 10 = Attack, 20 = Pick up, 40 = Drop
UnusedLinkListPtr DFBB DEFW Link Pointer to start of list holding unused links.
Hero_Anim DFBD DEFB $10 Hero's animation, $13 - Facing camera, $10 - Standing still (regardless of direction.)
DFBE DEFB $00
Hero_AnimCount DFBF DEFB $10 Animation count. (0x14 = Attack frame, 0x10 = At rest, )
Hero_AttackDir DFC0 DEFB $00 Hero attack direction (1 = right, 2 = left)
ActionsLinkListPtr DFC1 DEFW $0000 Points to link list holding all the things.
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