| Dun Darach | Data |
| Prev: B174 | Up: Map |
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| _AreaNamePtr | B17C | DEFW Area_DataArgot | Points to address holding place name sentence. | ||||||
| ExitFound_Coords | B17E | DEFW $0000 | Copy of exit that was found when entering. | ||||||
| ExitFound_DoorType | B180 | DEFB $00 | Index of door bitmap / type. | ||||||
| ExitFound_RoomIndex | B181 | DEFB $00 | Index of room hero would like to enter (0 - Outside). | ||||||
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Holds info on doorways. Added as more road is revealed.
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| Door_cache | B182 | DEFW $0000 | Coords along road's axis. This is used for positioning when entering and drawing doors. | ||||||
| B184 | DEFB $00,$00 | ||||||||
| B186 | DEFW $0000 | ||||||||
| B188 | DEFB $00,$00 | ||||||||
| B18A | DEFW $0000 | ||||||||
| B18C | DEFB $00,$00 | ||||||||
| B18E | DEFW $0000 | ||||||||
| B190 | DEFB $00,$00 | ||||||||
| B192 | DEFW $0000 | ||||||||
| B194 | DEFB $00,$00 | ||||||||
| B196 | DEFW $0000 | ||||||||
| B198 | DEFB $00,$00 | ||||||||
| Flag_DoorEntry | B19A | DEFB $00 |
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| Msg_CountDown | B19B | DEFB $00 | Counts down when a message is being displayed on screen. The message is cleared when the counter hits zero. | ||||||
| PathFound_InOut_Axis | B19C | DEFW $0000 | Data for path leading in/out of screen. | ||||||
| PathFound_InOut_Start | B19E | DEFW $0000 | Start of path found. | ||||||
| PathFound_InOut_End | B1A0 | DEFW $0000 | End of path found. | ||||||
| B1A2 | DEFW Path_InOutDescr | ||||||||
| B1A4 | DEFW Path_InOutDescr | ||||||||
| B1A6 | DEFB $01,$01 | ||||||||
| Path_InOutDescr | B1A8 | DEFB $00,$00 | Description for path leading in / out of screen. | ||||||
| PathFound_StartMargin | B1AA | DEFW $83D6 | Value used to calculate any part of the screen the path isn't on. | ||||||
| B1AC | DEFB $20 | ||||||||
| B1AD | DEFB $08,$10,$9B,$FF,$9B,$00 | ||||||||
| Prev: B174 | Up: Map |