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5E2A: Vectors 1
Used by the routine at Start.
Vector_HeroInit 5E2A JP HeroInit
This entry point is used by the routine at Exit_NewRoom.
Vector_ScreenUpdate 5E2D JP ScreenUpdate
5E30 JP $6534
This entry point is used by the routine at Start.
Vector_HeroInputHandler 5E33 JP HeroInputHandler
This entry point is used by the routine at HeroDraw().
Vector_RunActions 5E36 JP Actions_Run
This entry point is used by the routine at BgUpdate.
Vector_HeroInit_0 5E39 JP Actions_Blit
Vector_AreaUpdateData 5E3C JP AreaUpdateData
Vector_PrintLocationDescr 5E3F JP LocDescription
This entry point is used by the routine at ActionTablet.
Vector_Screen_DrawStage 5E42 JP Screen_DrawStage
Vector_6a61 5E45 JP $6A61
Vector_6a67 5E48 JP $6A67
Vector_ActionWaterfall 5E4B JP ActionWaterfall
This entry point is used by the routine at Start.
Vector_GameScrDisplay 5E4E JP GameScrDisplay
This entry point is used by the routine at BackgroundAnimate.
JmpVectorRotScrBlckLeft 5E51 JP RotateScreenBlockLeft
This entry point is used by the routine at BackgroundAnimate.
JmpVectorRotScrBlckRight 5E54 JP RotateScreenBlockRight
This entry point is used by the routine at ActionSeal.
Vector_ActionWin 5E57 JP ActionWin
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