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7663: Scenery Action Data [bitmap index, function pointer]
The follow structure is made up of [bitmap index, function pointer]
Connects a function pointer with a piece of single scenery.
When the player is within range of the scenery, then the function is called.
Actions_Data 7663 DEFB $C5 Oracle's Rock
7664 DEFW Vector_ActionOracle
7666 DEFB $5F Olc Weed
7667 DEFW ActionOlcWeed
7669 DEFB $19 Nathair
766A DEFW ActionNathair
766C DEFB $57 Tablet
766D DEFW Vector_ActionTablet
766F DEFB $6F Half Horse Shoe / Half Torc
7670 DEFW Vector_ActionTreasure
7672 DEFB $7F Thing
7673 DEFW Vector_ActionTreasure
7675 DEFB $7E Scroll
7676 DEFW Vector_ActionTreasure
7678 DEFB $54 Waterfall
7679 DEFW Vector_ActionWaterfall
767B DEFB $55 Blank bitmap.
767C DEFW Vector_ActionWaterfall
767E DEFB $56 Rock
767F DEFW Vector_ActionWaterfall
7681 DEFB $C4 Alter of the Seal
7682 DEFW Vector_ActionSeal
7684 DEFB $B2 Busk / Face
7685 DEFW Vector_Action_FaceFunc
7687 DEFB $92 Stone
7688 DEFW Vector_ActionTreasure
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