Page Byte Address Description
90 38 5A26
Data block at 5A26
91 0 5B00
Holds the bitmaps which appear behind the hero. These get blitted back when scrolling.
92 48 5C30
Data block at 5C30
94 90 5E5A
Data block at 5E5A
94 95 5E5F
Offsets used when detecting things of edge of screen. Each 8 bytes represent a rect offset for a compass setting.
99 82 6352
Sky Colours
101 136 6588
Each byte represents a frame from our Hero's animation.
101 143 658F
Data block at 658F
101 186 65BA
Previous Input Flags
111 20 6F14
Address of offscreen column
111 24 6F18
Data block at 6F18
111 25 6F19
When set to 1, there is a path leading off into the screen.
117 28 751C
Data block at 751C
117 124 757C
Data block at 757C
118 99 7663
Scenery Action Data [bitmap index, function pointer]
123 1 7B01
Data block at 7B01
123 67 7B43
Routine at 7B43
123 220 7BDC
Data block at 7BDC
127 114 7F72
Direction of each frame for hero. (1 right, 2 left).
127 126 7F7E
Data block at 7F7E
127 135 7F87
Data block at 7F87
129 138 818A
Data block at 818A
137 61 893D
Data block at 893D
137 77 894D
Cave Data
137 220 89DC
Data block at 89DC
138 141 8A8D
Cave Action Function Pointer.
141 167 8DA7
Alter of the Seal Extended Action Data
141 237 8DED
Tablet extended action data
141 249 8DF9
Data block at 8DF9
144 48 9030
Store; sprites [ y,x, height in pixels, width in chars]
144 52 9034
Information on each bitmap.
147 208 93D0
A link in the link list.
147 228 93E4
Next Link
148 54 9436
Bitmap: Hero
164 182 A4B6
Bitmap: Nathar
166 102 A666
Bitmap: Hero mask
175 6 AF06
Bitmap: Objects
175 134 AF86
Bitmap: Landscape items
194 150 C296
Bitmap: Objects
198 166 C6A6
Bitmap: Enemies
204 6 CC06
Bitmap: Smoke
204 214 CCD6
Bitmap: Alter of the Seal
205 118 CD76
Bitmap: The Oracle
206 54 CE36
Bitmap: Compass
207 23 CF17
Bitmap: Landscapes
221 183 DDB7
Bitmap: Cernos
223 144 DF90
Data block at DF90
223 195 DFC3
Man Data
223 210 DFD2
Directional Data
224 15 E00F
CERNOS Stop word parity issue
224 16 E010
Area Data
227 138 E38A
Mappings
227 229 E3E5
Scenery Data
239 21 EF15
Pointers to list of objects in each area
239 145 EF91
Objects
244 135 F487
Stack Pointer Store
245 54 F536
Baddy offscreen address.
246 9 F609
Offscreen : This is 34 columns wide to give an extra clipping column either end.
offscreen
252 0 FC00
This is used to point the system charset to the defined bitmaps.
254 160 FEA0
TirNaNog charset